Moves test

Simplifying input on pages
M One main module~Moves + 5 data mods(Type/Category/Power/Accuracy/PP)

Test Table
The input for the table below is:

The move's type, category, power, accuracy, and pp are automatically generated by the module. The move name is the unique identifier which is used to retrieve the other data. Tms/tutor moves are game specific- these could be worked into the module data too.

Template notes

 * Link workarounds are needed for Psychic, Double Team and Copycat- they lead to disambiguation pages. Possibly others- check this.
 * #Switch needs to be done with Lua as much as possible- research this.
 * Move details change between generations and games (Let's go games are a complete pain for this, take notes of 'em all.)
 * Alternate ways of showing STAB, move away from Bulbapedia formatting.
 * Adding brief move descriptions would be good, secondary effects, i.e has a 30% chance to make the opponent flinch. More useful to see than contest stats?
 * Moves learnt/used under special conditions; Z moves, event-only moves etc. need to be shown somehow.

Other

 * Check out the unlimited row thingy (layton navboxes) and figure out how it works; this could be key in uniting templates into one.
 * Could sub work to generate move|type|cat|power|acc|pp? Calling one set of data instead of five+ would be ideal.

other tables/colours

 * orange/blue (current wiki scheme)
 * Level moves from gen to gen are usually very similar- could there be an all gen table for this? Sketch + test.